Wednesday, February 12, 2014

Violence in- agggh-choke-bleed... - 2/12/2014

So I downloaded Designer X's Violence: The RPG the other day. It's intended as a satire of the current state of gaming, and begins with a vicious (and well-written) diatribe on the tendency towards violence in gaming as an acceptable moral stance without consequence.

It's also just a little bit over the top.

I will not argue that there is no violence in gaming. I have certainly participated in enough. Between tabletop, console and computer, I've probably killed, knocked-out or 'arrested' enough people, animals and monsters to populate a good-sized city. And it's been a lot of fun.

But to say that all gaming is focused on violence is to ignore large parts of what really goes on. The entire line of Sim games (beginning with SimCity and culminating with The Sims) are about resource management, and include violence only in the most cursory way. A classic SimCity challenge was to build a city that could survive an attack by a kaiju. But mostly it was about building cities, seeing them grow, and keeping them going.

Casual gaming accounts for a lot of games, as well. Tetris began the trend, which has cascaded into entire websites devoted to puzzle-solving, non-violent games that even become the structure around which social networks are built.

Tabletop RPGs definitely descended from wargames, which themselves descended from training procedures developed for military academies and for actual warfare. But the role-playing can, and often does, take precedence over the wanton violence.

One of the best sessions I ever ran was a Shadowrun campaign set in Denver. For about three hours, two of the players had their characters running around trying to find a wedding present for a third player's character. No violence, no thefts, no crimes, just a group of people “pissing around” (our in-house term) with characters and situations having fun.

So to Designer X, I say I agree with you, but you really do have to take a step back from what you're looking at and recognize that gaming is a lot more than just the most visible parts of it.

That said, I will probably run at least one session of Violence: The RPG, just to check it out. Might be an interesting mix with Paranoia, or Toon. Hmmmm.....


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