There's an interesting balance that has
to be struck when working in a fictional universe. I talked last
night about the choices Peter Parker might make were he to be
interested in putting an end to the problems he constantly complains
about. Those choices are at the crux of how one builds a fictional
universe.
In order for the reader to become
immersed in a story, there must be sufficient similarity between
themselves and the characters and their world for sympathy to occur.
The farther those characters and that world is from the world the
reader knows, the less sympathy can be created.
And so those of us who create fictional
worlds may want to come up with things that are entirely unknown, to
explore impossibilities, inhuman psyches and the realistic
extrapolations of those. And many of us do.
But for our fiction to reach an
audience, the world and the characters we write must resonate with
our readers. We must put together people and realities that do not
bend so far away from what exists around us that people become lost.
Why do so many fantasy empires resemble
historical ones? Because it creates a structure within which the
reader can come to understand the characters. The farther that
society moves from the historical version of reality, the more time
the reader spends simply trying to understand the world which the
characters inhabit. Take it far enough and the story is about the
world, not the people in it.
Which is fine, and which has been done
in various ways both well and poorly. But it is this basic struggle
that means that Peter Parker will not make those decisions that could
actually resolve his problems. If he becomes the source of a true
cure-all for the physical maladies that often define the human
condition, then the world he inhabits (indeed, the entire Marvel
Universe) becomes utterly unrecognizable, as 'normal' humans simply
disappear from the stage, replaced by people who are, at the very
least, healthy to a degree we cannot understand.
And this is why Space Opera champions
both starships and swordplay. This is why comic book superheroes
never really seem able to change the world around them (the villains
never can, either, at least not permanently). If their world
deviates too far from ours, the audience falls away in confusion,
until we are only talking to ourselves, on a journey into places that
allow us to find immersion and sympathy because they are our places.
For instance, I once spent an evening
(quite enjoyably), trying to figure out exactly how a three-mile wide
bed of fungus would perceive the world and what its thoughts would
be. I can't turn it into a story that would make sense to anyone but
me (yet), but it was an interesting experiment and taught me a lot
about how to think like someone not myself.
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